All Weapons in Minecraft Dungeons II — Melee, Ranged & Uniques
All 80 Minecraft Dungeons II weapons — melee and ranged — with rarities, unique effects, and which standouts are worth farming first.
FAQ
How many weapons are in Minecraft Dungeons II?
Does Minecraft Dungeons II have unlimited ammo?
How many weapons are in Minecraft Dungeons II?
80 weapons appear in the launch build’s data — melee and ranged together — and 116 unique items exist across all gear types, the strongest subset carrying fixed signature effects. Rarities run common → rare → unique, and non-unique drops roll random bonus effects on top.
How do weapons work in Dungeons II?
Two big changes from the first game:
- 12 combat slots total — up from 6 — with armor split into four pieces and new talisman passives sharing the build budget.
- Regenerating ammunition — ranged weapons recharge their projectiles, so bows and crossbows are a permanent part of a build rather than a finite resource.
Standout unique weapons
A few uniques already visible in game data and official footage:
| Weapon | Type | Signature effect |
|---|---|---|
| Pride of the Plains | Melee | +40% damage to your primary target |
| Sculker’s Bane | Melee | Soul attacks deal +20% damage |
| Humbler Heartstring | Ranged | Projectiles pierce up to 10 enemies |
| The Close Ranger | Ranged | +100% damage at close range |
How do you build around a weapon?
Weapon choice sets the enchant priorities — a pierce bow wants projectile effects, a primary-target sword wants raw damage. Apply your best enchant books at the Enchantsmith, raise power at the Blacksmith, and pair with artifacts that cover what your weapon can’t do.
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